Egypt's unique infrastructure is the Sphinx. Zigzagzigal's Guide to Poland (BNW) By Zigzagzigal. By Zigzagzigal. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your. This gives them a damage output comparable to Rangers. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. America found a way with both Teddys. Fortunately, it was recognised by gallery volunteer Michael Donnelly as a portrait of Simón Bolívar (1783–1830), who famously led the secession of Venezuela – as well as Ecuador, Peru, Panama, Colombia and Bolivia (which was named after him) – from imperial Spain in the early nineteenth century. Here, I detail Spanish strategies and counter-strategies. . The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. Zigzagzigal's Guides - Mali (GS) By Zigzagzigal. This guide goes into plenty of detail about German strategies, uniques and how to play against them. 114 ratings. . Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. Back to Leaders (Civ6) "It is important to leave a better land for our descendants. America excels in the late-game, but you shouldn't neglect the strength bonus Roosevelt offers you on your home continent. Zigzagzigal's Guides - Indonesia (R&F) By Zigzagzigal. Basil's Cathedral wonders. ago. Pre-Rise and Fall content packs. 43,428 views. Award. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. Even the powerful must pay the price of disobedience. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Here, I detail Ethiopian strategies and counter-strategies. Thank you so much for all the info! I've been following your advice in. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Counter-Strategies (Part 1/2) The Māori are the best explorers in the game and can have a presence far and wide throughout the map. Introduction. Zigzagzigal's Guide to the Huns (BNW) Introduction Note: The Huns require the Gods and Kings expansion. We're up to 3 food, 1 production, 1 gold and 1 housing. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. So America has few advantages until the Renaissance era, where they are blessed with the Minuteman, which is a really good unit and the only reason you should. Here, I detail American strategies and counter-strategies. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. Zigzagzigal's Guides - Canada (GS) By Zigzagzigal. Persia is best at domination and cultural victories. It is impossible to visit South America without encountering Simón Bolívar. Civ-specific tricks, secrets and clarifications (BNW) 57,161 views. Rise and Fall Expansion. Zigzagzigal [author] Feb 14, 2018 @ 12:31pm Forgot to mention - for now, I'm focusing on the new Rise and Fall civs, then probably the directly updated civs (e. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. hence two different versions of the America guide. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal. Here, I detail American strategies and counter-strategies. The thing about England is that they were in a good spot but the nerfs hit them hard and sucked the fun out of playing them. By. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Always settle on or near rivers if you can as the Khmer, as the rewards are great. Lincoln was added later and is only covered in. The Acrobats' Guild and Sporadic Agility Contracts. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. Following this guide requires the Gathering Storm expansion. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. The strength bonus stacks with a military alliance for a total boost of +10. The Digital Democracy government, available in the late-information era, offers a massive 8 wildcards for America. Following this guide requires the Gathering Storm expansion. You do in depth with the UA, UU, and UB for the civs, how to best utilize the strengths of each civ and how to mitigate their weaknesses. Here, I detail Ethiopian strategies and counter-strategies. Here, I detail Brazilian strategies and counter-strategies. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. Diplomacy is Spain's weakest victory path. This guide goes into plenty of detail about Arabian strategies, uniques and how to play against them. hence two different versions of the America guide. He leads the Americans in Civilization VI . Pre-Rise and Fall content packs. . If you’re playing a civ with ancient-era rushing potential (e. 28 ratings. They also are excellent explorers and can make up for poor coastal production by. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. 2 2 Award Favorite Share Persona Packs and Additional Content 287 ratings. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Every tribal village is worth +1. hence two different versions of the America guide. Kongo is a wealthy cultural behemoth with huge cities. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Canada offers a peaceful approach to the game, with strongly intertwined strengths in the cultural and diplomatic games. For China, chasing up boosts becomes even more important. Award. r/OSRSmaps Jan 9, 2022. It makes every Natural Wonder awesome, seeing as the faith bonus is doubled compared to other Civs. Zigzagzigal's Guide to Egypt (BNW) By Zigzagzigal. Kongo forgoes Holy Sites and the possibility of religious victory in order to become a wealthy cultural behemoth with huge cities. Zigzagzigal [author] Aug 6, 2017 @ 8:54am. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Award. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 • Additional comment actions I avoided writing about variant gamemodes as making the main guides was a lot of work as it was, and a typical player learning a civ. Mongolia. Following this guide requires the Gathering Storm expansion. Terminology used in this guide and not in-game is explained here. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. Zigzagzigal's Guides - America (GS, all additional content) by Zigzagzigal. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. For a few months I would open civ 5 on my main computer and Zigzagzigal's guide, for whichever civ I was using, on my laptop. Use map pins to mark out spots six tiles. Back to Leaders (Civ6) Anu and Bel called my name, Hammurabi, exalted prince, the reverent, to bring about the rule of righteousness in the land. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 •. Zigzagzigal's Guides - Zulus (GS) By Zigzagzigal. By Zigzagzigal. Ultimately, despite these controversial choices, I still think this is a better tier. Abraham Lincoln's Leader Ability:. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. In the Gathering Storm expansion, the Rough Rider replaces the Cuirassier. Zigzagzigal's Guides - Mongolia (R&F). America is best at cultural victory and nearly as good at domination. 238 ratings. Following this guide requires the Gathering Storm expansion. Here, I detail Aztec strategies and counter-strategies. Zigzagzigal's Guides - Arabia (Vanilla) By Zigzagzigal. China's civ ability becomes stronger the more eurekas and inspirations you can earn, but many of them can be quite difficult to achieve in time. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. 135 ratings. Gorgo's new strength bonus is decent, but not overwhelming, and has some interesting trade-offs. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Polish strategies, uniques and how to play against them. Since Rise and Fall, Mongolia's core strategy hasn't changed - find horses, build Ordu buildings, spam Keshigs and Knights - but various changes have affected Mongolia's game. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can do. 30 ratings. Smarter returns. The thing about England is that they were in a good spot but the nerfs hit them hard and sucked the fun out of playing them. Aiding you in your endeavour is quite possibly the game's strongest economy. Here, I detail Canadian strategies and counter-strategies. Here, I detail Brazilian strategies and counter-strategies. America with Classical Republic or Oligarchy will generate +3 diplomatic favour per turn - which accumulates nicely by the start of the medieval game era. America can dominate their starting continent, and grow to be an immense cultural and diplomatic power by the end of the game. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. In order to get the most out of Scotland's civ ability, you need to have as many ecstatic cities as possible. Following this guide requires the Gathering Storm expansion. This maturity helps your empire to support Legion conquests and from there hopefully become the dominant power in the world. . The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. They're well-placed to build lots of cities and go for a cultural victory. r/2007scape Jan 9, 2022. Zigzagzigal's Guide to America (BNW) By Zigzagzigal. Aside from the military or infrastructural uses of America's civ ability, it can also give you a reliable presence in the World Congress even when you're not using policy cards that help you. Zigzagzigal's Guide to the Huns (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. 283. Firstly, you can stack appeal-boosting districts like Holy Sites on top of woods to grant adjacent tiles +2 appeal, and secondly, you can plant woods earlier than other civs for bonus appeal. It also boosts craftsmanship which has the agoge card which is very important early. At size 24, the Ottomans have a deficit of 2 amenities relative to other civs, and at size 30, a 3 amenity deficit. Zigzagzigal's Guides - Maya (GS) By Zigzagzigal. Thankfully, you can use Spies to steal eureka boosts from other civs - something Wu Zetian is particularly strong at doing. Power depends on two things: the force of arms and the observance of laws. As it stands, the civ has basically all the upside of Mali with none of the. Introduction. Three of the five uniques aren't really that good (thankfully the civ ability's getting a buff in Rise and Fall) but the two remaining ones (Roosevelt's leader ability and the UB) show how to make a good late-game-skewed civ. g. Builder – once you have 2 or 3 pop you want a builder to improve 3 tiles so that you are working optimum tile yields. Zigzagzigal's Guides - India (GS) By Zigzagzigal. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. China needs only 5 turns to get the technology now, while the competing civ needs 6. 295 ratings. Rome gets a Swordsman replacement with 40 strength in all situations while Roosevelt's America has a +5 strength bonus for all units on their starting continent, but consider that the Hetairoi UU makes it much easier to secure a classical-era Great General than would otherwise be. America is best at cultural victory and nearly as good at domination. If possible, build both wonders along with the Apadana in your capital for the maximum impact. Windows. Symbol: Stylized shield with three stars and three white stripes (based on the design of the American flag) Musical Theme: America the Beautiful (composed by Michael Curran, orchestrated by Geoff Knorr) Music Set: European Architecture: European Spy Names:. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. Zigzagzigal's Guide to Japan (BNW) By Zigzagzigal. This maturity helps your empire to support Legion conquests and from there hopefully become the dominant power in the world. Extensive restoration led to the. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Reorganised Oo'glog to put more breathing space between buildings and facilities, making it a little closer to the RS2-era version. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Carthage is a powerful warmonger with good economic support. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to France (BNW) By Zigzagzigal. The thing is gold is near worthless when measuring the value of a tile yiled. Note: This guide requires the Rise and Fall expansion. Zigzagzigal's Guide to Carthage (BNW) Introduction Note: Carthage requires the Gods and Kings expansion. 5 alliance points per turn and +5 strength when fighting the common enemy. Rise and Fall Expansion. Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. . - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. The Acrobats' Guild. g. Kudos to you. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal has guides that can help identify a civs strengths and give a blueprint for strategies you can use. Rise and Fall Expansion. Introduction. On smaller map sizes, culture makes a good alternative relying on wonder construction. Rise and Fall Expansion. Zigzagzigal's Guides - Kongo (GS) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Here, I detail Swedish strategies and counter-strategies. Joined Dec 29, 2012 Messages 63 Location United Kingdom. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to Zigzagzigal's Guides. Thank you for this excellent guide (s). This guide goes into plenty of detail about English strategies, uniques and how to play against them. If Siam's up against a civ like Korea, one method is to switch towards diplomatic victory (the moment Korea enters the information era World Leader votes will start). An extra district per city is mostly useful for new, smaller cities. But their real bonus is the +1 movement point. Having 2 starting cities really helps you build the early infrastructure and units that you need. Trajan's specialty is being great at building a large empire, either by settling or by conquest. hence two different versions of the America guide. Babylon is best at domination victories. While there are complex hidden details India has, they're nonetheless an easy-to-pick-up Civ which can play culturally or scientifically particularly effectively. Zigzagzigal [author] Oct 20, 2017 @ 9:30am. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Similar to the UA Greece's UA is rather unique in that it slows City-State influence decay, rather than making it easier to gain influence. A quick rush against an opponent with Archers and supporting melee units, or a slightly slower rush with Swordsmen and Battering Rams can get you. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. " Theodore "Teddy" Roosevelt (27 October 1858 – 6 January 1919) was the 26th President of the United States, best known for his vigorous foreign policy that sought to turn the United States into an international great power, as well as for his progressive reforms and. Zigzagzigal's Guides - China (GS) by Zigzagzigal. Terminology used in this guide and not in-game is explained here. This guide goes into plenty of detail about German strategies, uniques and how to play against them. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. Here, I detail Dutch strategies and counter-strategies. Any civ at war with an ally may be targeted for a declaration of war without inflicting grievances. Improved terrain shading layer so the coastline (and particularly around the rivers) looks neater. This gives them a damage output comparable to Rangers. Spain uses colonies to produce considerable faith and science, and can mix in plenty of conquest, too. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Pre-Rise and Fall content packs. But in his home continent and on a hill, they're up to 82. The Portugese seeked wealth, and found it in the vast lands of South America, in the trees, in the potential for crop growing and later on, in gold. Greece is one of only three civs (the others being Poland and America) which can take Oligarchic Legacy and Twilight Valour simultaneously as soon as they're both unlocked. ; The American. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Aztec Builders and Military Engineers are both able to rush 20% of the production of Aqueducts, Dams and Canals. America's sight advantage makes them excellent at scouting out terrain early on to find ancient ruins, city locations, natural wonders and other Civs. Greece has a good start, very strong culture and is one of the game's easier civs to learn. This time you have a way to focus on those strategies and set yourself up for whatever you want—leans heavily towards science and domination. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. . Here, I detail Zulu strategies and counter-strategies. At size 24, the Ottomans have a deficit of 2 amenities relative to other civs, and at size 30, a 3 amenity deficit. This guide goes into plenty of detail about Zulu strategies, uniques and how to play against them. Pre-Rise and Fall content packs. Every civ has interesting lesser-known tricks and features. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Every civ has interesting lesser-known tricks and features. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. a. By land or by sea, the Ottomans dominate the renaissance era. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal. Phoenicia is one of the game's best colonisers, but unlike civs like England and Spain, there's a big emphasis upon colonising your own continent - at least, at first. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. hence two different versions of the America guide. Zigzagzigal [author] Mar 10, 2017 @ 10:10am If you've been struggling to play as America, hard times come again no more. . 114 ratings. The catch is the need to settle desert lands extensively. Zigzagzigal's Guides - Civ Summaries (GS) System Requirements. By speed bonuses, a strength bonus is works on cities, fast-healing Spears and a happiness-giving Bank, Persia takes out a site of the irritants of war in a rather singular playstyle. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. ago. Award. Just glancing at their abilities/units they don't seem particularly threatening, but at least in my games, they always seem to be my main rival and…Zigzagzigal's Guides - Ethiopia (GS) Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. It is explained in detail in PotatoMcWhiskey's Disctrict video and the discussions linked in the description. 41 ratings. Zigzagzigal's Guide to India (BNW) By Zigzagzigal. Civilization Rankings and Suggested Victory Conditions. Pre-Rise and Fall content packs. Spain uses colonies to produce considerable faith and science, and can mix in plenty of conquest, too. Away from Teddy Roosevelt's home continent and not on a hill, they have 67 strength - a manageable target for your cavalry. As Military Tactics is no longer a dead-end technology, the main Zulu. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Over the past year I've been working on a Runescape mod for Europa Universalis, which I call Gielinor Universalis. Lincoln was added later and is only covered in. Here, I detail Malian strategies and counter-strategies. Our archers are skilled and mobile, ready to. A self-supporting, independent federal agency, the U. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Powerful at science and religion alike, Arabia offers plenty of options. The addition of an. hence two different versions of the America guide. Your guides are super-amazing. We live for smarter returns: for retailers, customers, and the planet. Rome and America are great at science victory because of their early culture boosts. Zigzagzigal's Guide to Germany (BNW) By Zigzagzigal. Zigzagzigal's Guides - Egypt (R&F) by Zigzagzigal. Pre-Rise and Fall content packs. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. No other Civ plays like Venice. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guides - Egypt (R&F) by Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. In the small chance you wanted to know, Zig is a steam user who has a very detailed guide with several recommended approaches for every civ (still not every. Award. Wu Zetian is best at scientific victories, and is good at cultural ones too. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Spain offers unpredictability and mid-game strength to the Civ 5 player. 140 ratings. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. This guide goes into plenty of detail about Persian strategies, uniq. This guide goes into plenty of detail about Persian strategies, uniq. Angkor Wat, Big Ben and Oxford University are also good, but have less synergy with France's typical playstyle. 1 less point for each of America's UUs and one more point for the Shoshone UA would switch their rankings. 3. hence two different versions of the America guide. Every natural wonder discovered is +1, or +3 if you're the first to discover it. Zigzagzigal's Guides - Spain (R&F) By Zigzagzigal. Lincoln was added later and is only. America - Persona Packs. g. 50 points/turn at war (remember 400 points is a loss of 1 amenity), 200 points/turn at peace and a one-off drop of 2000 points (or 5 amenities) when declaring peace. Rise and Fall Expansion. Zigzagzigal is the reason I can beat civ on any difficultly above King. America with Classical Republic or Oligarchy will generate +3 diplomatic favour per turn - which accumulates nicely by the start of the medieval game era. The term "Native American" most often refers to the people who settled in the northern continent of the Western Hemisphere, in the land that is today owned by the United States and Canada. Because the American persona pack splits Roosevelt's leader ability in two rather than simply adding an alternative leader ability (seen in the case of Catherine de Medici) I elected to have two versions of the America guide - one with the pack, and one without. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. 135 ratings. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. America – victory goals. In a science victory, for the first half of the game culture matters more than science. 43,428 views. Here, I detail American strategies and counter-strategies. Civilization 6 is a massive game with dozens upon dozens of unique factions the player can control. 210 ratings. Here, I detail American strategies and counter-strategies. By Zigzagzigal. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. 175 ratings. 71 ratings. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - America (GS, all additional content) by Zigzagzigal. cortegavega. . Zigzagzigal's Guide to Germany (BNW) By Zigzagzigal. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Zigzagzigal • GS. Also, because this secret society depends on number of cities rather than quality, the AI can also stifle you by taking up more land. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Trivia []. 181 ratings. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. ago • Edited 4 yr. Here, I detail Georgian strategies and counter-strategies. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. Zigzagzigal's Guide to Assyria (BNW) By Zigzagzigal.